While it would seem like the perfect time for the Headset Buddy team to take a break – South by Southwest 2014 just ended another exhausting and informative run this past weekend – we certainly are not slowing down. Not when one of the year’s biggest video game conferences – the Game Developers Conference (GDC) – is taking place this week (March 17-21) in San Francisco, California. Obviously, as a consumer product company that includes gaming tools in our communication technology product line, Headset Buddy is all over GDC.
For those on the outside who are not familiar with GDC, take a look at the GDC Website for a beginner’s crash course for the event:
“The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game industry event. The GDC attracts over 23,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM Tech Game Network.
This market defining conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward. The conference also features the sixteenth annual Independent Games Festival, the longest-running and largest festival relating to independent games worldwide, where original games compete for the attention of the publishing community, and the fourteenth annual Game Developers Choice Awards, the premier accolades for peer-recognition in the digital games industry.”
Some of the GDC 2014 events drawing a lot of attention are placed in the Conference’s “Tutorials and Bootcamps” program lineup. One in particular is the famous Level Design in a Day bootcamp, which is returning in 2014 after a rapturous response in years past. Big items on the Level Design in a Day agenda include a talk from Eisabetta Silli, who did essential work on 2013’s deeply affecting, post-apocalyptic gaming masterpiece The Last of Us.
Other big names attending the GDC are Mike Capps, former president of Epic Games, and PlayStation 4 lead architect Mark Cerny. Capps and Cerny will be holding a “Flash Forward” session that will serve as a show-opener/keynote event for the entire conference. The two masters will discuss which events and presentations GDC attendees should look out for.
Headset Buddy can’t help but think of how our communication tech products could help everyone at this important meeting ground for the gaming industry. The most obvious products are, of course, the devices we offer that are compatible with PlayStation and Xbox, such as the PC Headset Adapter for Xbox 360 Controller.
“Want to use your favorite gaming headset with Xbox 360? Our Xbox 360 pc headset adapter allows you to use your favorite computer headset with Xbox 360 controllers.
Specs: This Xbox 360 headset adapter converts the standard pc headset 3.5mm mic/audio plugs to a standard 2.5mm plug, allowing you to use your favorite computer/laptop headset with your Xbox 360 controller. This adapter is designed for use with headsets that have two 3.5 mm. plugs; one for the microphone and one for the headphones/earpiece(s). All Headset Buddy products are EU RoHS Compliant.”
Also, all of the Headset Buddy smartphone products could be even more helpful in real time at GDC. Let us know if you’re attending, or if you could use a headset adapter to free up your hands for game testing.